Exalted 2nd Edition is finally available for purchase, and this updated version of the classic White Wolf RPG features a new system, gorgeous art, and all-new content. If you're curious about what's changed in this version of the game, or just want to know what all the excitement is about, check out our primer on Exalted 2nd Edition! In it, we'll cover the basics of the new rules system, explore the setting of Exalted, and give an overview of some of the new mechanics and content in this edition of the game. Whether you're a longtime fan or just getting started with Exalted, we've got you covered.
You could find it beneficial to know how much time you'll need to prepare this exalted 2nd edition and just how lengthy this form is.
Question | Answer |
---|---|
Form Name | Exalted 2Nd Edition |
Form Length | 4 pages |
Fillable? | No |
Fillable fields | 0 |
Avg. time to fill out | 1 min |
Other names | exalted 2e character sheet, exalted 2nd edition character sheet pdf fillable, exalted form fillable character sheet, exalted 2e character sheet pdf |
BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - FERG@VOIDSTATE.COM - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG THIS VERSION BY JAMES P. BARRETT - JAMES.P.BARRETT@GMAIL.COM - WWW.BAZZALISK.ORG.UK
Name:
Spirit Form:
FACTION:
Tell:
90
80
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10
00
9
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4
3
2
1
0
<![endif]>May Change By Form
ATTRIBUTES IN HUMAN FORM
INSTINCTUAL
UNITY
STRENGTH
DEXTERITY
STAMINA
WAR
LIFE
See Craft Section
WISDOM
HON DEC EXCELENCY
HON DEC
ANIMA EFFECTS
Cause Caste Mark and Tattoos |
Cause Anima to glow brightly |
to glow brightly for 1 scene |
enough to read by for a scene |
(1 mote) |
(1 mote) |
Know day of lunar month, phase |
Cause Tell to become unmistakable |
of moon, and time of day for |
(1 mote) |
rest of scene (1 mote) |
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MOTES |
BANNER |
DIFFICULTY |
STEALTH |
LOCKED TO ANIMA |
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SPENT |
FLARE |
SPOT TELL |
DIFFICULTY |
TRUE FORMS ACTIVATES? |
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Caste Mark Glitters |
Standard |
Normal |
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Caste Mark and |
Impossible |
+ 2 |
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Tattoos Burn |
to hide |
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Coruscant aura |
Impossible |
Impossible |
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to hide |
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Brilliant Bonfire |
Impossible |
Impossible |
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to hide |
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16+ |
Totemic |
Impossible |
Impossible |
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to hide |
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90
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<![endif]>MOTES |
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9 |
<![endif]>PERIPHERAL |
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8
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2
1
0
Excellency
GIFT FURY COMBO |
COST |
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EFFECT
Lunar Exalted may use one Charm each action. Supplemental and Reflxive Charms may be used multiple times up until the user’s next action. Simple and Extra Action Charms cannot be included in mundane flurries. Permanent Charms permanantly enhance a character’s capabilities. Charms may never add more than the relevant Attribute + Speciality in dice (or half that in successes) to any given roll.
MASS COMBAT |
SOLO UNIT |
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MOVE |
CHARGE |
COMMON ACTIONS |
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Endurance |
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Action (Speed / DV Penalty) |
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Stamina + Resistance |
Dexterity x 100 |
(Dexterity |
Move (0/None) |
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Dash |
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+6) x 100 |
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Guard (3/None) |
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Apply target unit’s magnitude as an external penalty to all attacks. |
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Inactive (5/Special) |
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Disengage (0/None) |
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Upon each succesful attack roll (Charisma + War) against a difficulty of your Armour’s |
Spell |
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fatigue value, on failure lose a dot of Endurance. A character with no remaining |
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endurance has a
Increase: Attribute, Rx4; Favoured or Caste Attribute, Rx3; Favoured Ability,
New: |
Ability, 3; Speciality, 3; Favoured/Caste Charm, 10; |
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Charm, 12; Knack, 11; Favoured/Caste Spell, 10; |
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Spell, 12 |
BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - FERG@VOIDSTATE.COM - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG |
|
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THIS VERSION BY JAMES P. BARRETT - JAMES.P.BARRETT@GMAIL.COM - WWW.BAZZALISK.ORG.UK |
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FORMS |
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HYBRID - 5m |
SPIRIT - 1m |
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HUMAN - 1m |
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APPEARANCE
SPEED ACC DMG TYPE DEF RATE RNG |
To Hit |
Damage |
Defense |
To Hit |
Damage |
Defense |
To Hit |
Damage |
Defense |
+2
3
Dex + Ability |
Str + Dmg |
Dex + Ability |
Dex + Ability |
Str + Dmg |
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Dex + Ability |
Dex + Ability |
Str + Dmg |
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Dex + Ability |
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+ Acc |
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+ Def |
+ Acc |
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+ Def |
+ Acc |
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+ Def |
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Threshold Exc. |
Pool to Resist Exc. |
Threshold Exc. |
Pool to Resist Exc. |
Threshold Exc. |
Pool to Resist Exc. |
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STUNNING |
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STUNNING |
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STUNNING |
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Sta + Res |
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Sta + Res |
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Sta + Res |
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Threshold Exc. |
Pool to Resist Exc. |
Threshold Exc. |
Pool to Resist Exc. |
Threshold Exc. |
Pool to Resist Exc. |
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KNOCKDOWN |
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KNOCKDOWN |
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KNOCKDOWN |
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Sta + Res |
[Sta/Dex] + |
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Sta + Res |
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Sta + Res |
[Sta/Dex] + |
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[Ath/Res] |
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[Ath/Res] |
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[Ath/Res] |
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ARMOUR
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EXCEL. |
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EXCEL. |
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EXCEL. |
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HEALING: Bashing |
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damage heals 1 |
Exc. |
Exc. |
Exc. |
Exc. |
Exc. |
Exc. |
Exc. |
Exc. |
Exc. |
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health level per 3 |
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hours. Lethal damage |
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healing rate varies |
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days; |
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1 week; Incap. = 1 |
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week). Doubled if not |
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resting. Agg cannot |
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be healed magically. |
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(Str + Ath Str + Ath |
(Str + Ath Str + Ath |
(Str + Ath Str + Ath |
DEATH & DYING: |
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- Mob Pen - Mob Pen |
- Mob Pen - Mob Pen |
- Mob Pen - Mob Pen |
Characters reduced |
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- Wound) - Wound |
- Wound) - Wound |
- Wound) - Wound |
x2 |
x2 |
x2 |
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below Incap. by L damage must |
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take the Inactive action, losing one |
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Dying Health level each action. All |
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characters should have the oportunity for a last dramatic soliloquy |
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before dying. |
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MUTATIONS AND KNACKS |
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NATURAL ABILITIES |
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SHAPESHIFTING |
TATTOOS |
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Total immunity to any effect |
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SPEED |
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5 |
Miscelaneous action |
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which would change the Lunar’s |
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Recieve adopted form’s Str, Sta, and |
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shape except for Lunar shapeshifting. |
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App, and lower of human and adopted |
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form’s Dex. |
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Evident in all True Forms. |
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TELL |
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Hidden in other forms. |
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MDV TO SPOT TELL |
12 |
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Difficulty +1 for all |
Visible in all forms. |
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astrology targeting the |
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Lunar. |
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MODIFIERS |
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Observing a True Form |
x2 |
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Looking fr Shapeshifters |
+1 |
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Looking for Lunars |
+2 |
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Know the Tell |
+2 |
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True form’s attributes count as natural for detrmining dice caps.
Attribute bonuses (but not penalties) in other forms count towards but are not limitted by
BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - FERG@VOIDSTATE.COM - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG |
THIS VERSION BY JAMES P. BARRETT - JAMES.P.BARRETT@GMAIL.COM - WWW.BAZZALISK.ORG.UK |
HEART’S BLOOD FORMS
3m
APPEARANCE
SPEED ACC DMG TYPE DEF RATE RNG
+2
3
ARMOUR
To Hit |
Damage |
Defense |
Dex + Ability |
Str + Dmg |
Dex + Ability |
+ Acc |
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+ Def |
Threshold Exc. Pool to Resist Exc.
STUNNING
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Sta + Res |
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Threshold Exc. |
Pool to Resist Exc. |
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KNOCKDOWN |
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Sta + Res |
[Sta/Dex] + |
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[Ath/Res] |
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EXCEL.
To Hit |
Damage |
Defense |
To Hit |
Damage |
Defense |
Dex + Ability |
Str + Dmg |
Dex + Ability |
Dex + Ability |
Str + Dmg |
Dex + Ability |
+ Acc |
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+ Def |
+ Acc |
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+ Def |
Threshold Exc. |
Pool to Resist Exc. |
Threshold Exc. |
Pool to Resist Exc. |
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STUNNING |
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STUNNING |
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Sta + Res |
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Threshold Exc. |
Pool to Resist Exc. |
Threshold Exc. |
Pool to Resist Exc. |
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KNOCKDOWN |
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KNOCKDOWN |
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Sta + Res |
[Sta/Dex] + |
Sta + Res |
[Sta/Dex] + |
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[Ath/Res] |
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EXCEL. |
EXCEL. |
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HEALING: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies
DEATH & DYING: Characters reduced
below Incap. by L damage must take the Inactive action, losing one Dying Health level each action. All
characters should have the oportunity for a last dramatic soliloquy before dying.
Exc. |
Exc. |
Exc. |
Exc. |
Exc. |
Exc. |
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Exc. |
Exc. |
Exc. |
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(Str + Ath Str + Ath |
(Str + Ath Str + Ath |
(Str + Ath Str + Ath |
- Mob Pen - Mob Pen |
- Mob Pen - Mob Pen |
- Mob Pen - Mob Pen |
- Wound) - Wound |
- Wound) - Wound |
- Wound) - Wound |
x2 |
x2 |
x2 |
NATURAL ABILITIES |
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NATURAL ABILITIES |
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NATURAL ABILITIES |
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KNACKS