Exalted 2Nd Edition Character Sheet Pdf Fillable Details

Exalted 2nd Edition is finally available for purchase, and this updated version of the classic White Wolf RPG features a new system, gorgeous art, and all-new content. If you're curious about what's changed in this version of the game, or just want to know what all the excitement is about, check out our primer on Exalted 2nd Edition! In it, we'll cover the basics of the new rules system, explore the setting of Exalted, and give an overview of some of the new mechanics and content in this edition of the game. Whether you're a longtime fan or just getting started with Exalted, we've got you covered.

You could find it beneficial to know how much time you'll need to prepare this exalted 2nd edition and just how lengthy this form is.

QuestionAnswer
Form NameExalted 2Nd Edition
Form Length4 pages
Fillable?No
Fillable fields0
Avg. time to fill out1 min
Other namesexalted 2e character sheet, exalted 2nd edition character sheet pdf fillable, exalted form fillable character sheet, exalted 2e character sheet pdf

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BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - FERG@VOIDSTATE.COM - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG THIS VERSION BY JAMES P. BARRETT - JAMES.P.BARRETT@GMAIL.COM - WWW.BAZZALISK.ORG.UK

Name:

Spirit Form:

FACTION:

Tell:

90

80

70

60

50

40

30

20

10

00

9

8

7

6

5

4

3

2

1

0

May Change By Form

ATTRIBUTES IN HUMAN FORM

INSTINCTUAL

UNITY

STRENGTH

DEXTERITY

STAMINA

WAR

LIFE

See Craft Section

WISDOM

HON DEC EXCELENCY

HON DEC

ANIMA EFFECTS

Cause Caste Mark and Tattoos

Cause Anima to glow brightly

to glow brightly for 1 scene

enough to read by for a scene

(1 mote)

(1 mote)

Know day of lunar month, phase

Cause Tell to become unmistakable

of moon, and time of day for

(1 mote)

rest of scene (1 mote)

 

 

MOTES

BANNER

DIFFICULTY

STEALTH

LOCKED TO ANIMA

 

SPENT

FLARE

SPOT TELL

DIFFICULTY

TRUE FORMS ACTIVATES?

 

 

 

 

 

 

 

 

 

 

 

1-3

Caste Mark Glitters

Standard

Normal

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4-7

Caste Mark and

Impossible

+ 2

 

 

 

 

 

 

Tattoos Burn

to hide

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

8-10

Coruscant aura

Impossible

Impossible

 

 

 

 

 

 

to hide

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

11-15

Brilliant Bonfire

Impossible

Impossible

 

 

 

 

 

 

to hide

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

16+

Totemic

Impossible

Impossible

 

 

 

 

 

 

to hide

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

90

80

70

60

50

40

30

20

10

00

MOTES

 

 

 

9

PERIPHERAL

 

8

7

6

5

4

3

2

1

0

Excellency

GIFT FURY COMBO

COST

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EFFECT

Lunar Exalted may use one Charm each action. Supplemental and Reflxive Charms may be used multiple times up until the user’s next action. Simple and Extra Action Charms cannot be included in mundane flurries. Permanent Charms permanantly enhance a character’s capabilities. Charms may never add more than the relevant Attribute + Speciality in dice (or half that in successes) to any given roll.

MASS COMBAT

SOLO UNIT

 

 

MOVE

CHARGE

COMMON ACTIONS

Endurance

 

 

 

 

Action (Speed / DV Penalty)

Stamina + Resistance

Dexterity x 100

(Dexterity

Move (0/None)

Dash (3/-2)

 

 

+6) x 100

 

 

Guard (3/None)

Apply target unit’s magnitude as an external penalty to all attacks.

 

 

Inactive (5/Special)

 

 

 

Disengage (0/None)

Upon each succesful attack roll (Charisma + War) against a difficulty of your Armour’s

Spell (5/-2)

fatigue value, on failure lose a dot of Endurance. A character with no remaining

 

endurance has a -2 penalty on all actions.

Increase: Attribute, Rx4; Favoured or Caste Attribute, Rx3; Favoured Ability, (Rx2)-1; Ability Rx2;Essence Rx9; Virtue Rx3;Willpower Rx2

New:

Ability, 3; Speciality, 3; Favoured/Caste Charm, 10;

 

Charm, 12; Knack, 11; Favoured/Caste Spell, 10;

 

Spell, 12

BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - FERG@VOIDSTATE.COM - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG

 

 

THIS VERSION BY JAMES P. BARRETT - JAMES.P.BARRETT@GMAIL.COM - WWW.BAZZALISK.ORG.UK

 

 

 

 

FORMS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

HYBRID - 5m

SPIRIT - 1m

 

 

 

HUMAN - 1m

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

APPEARANCE

SPEED ACC DMG TYPE DEF RATE RNG

To Hit

Damage

Defense

To Hit

Damage

Defense

To Hit

Damage

Defense

+2

3

Dex + Ability

Str + Dmg

Dex + Ability

Dex + Ability

Str + Dmg

 

Dex + Ability

Dex + Ability

Str + Dmg

 

Dex + Ability

+ Acc

 

+ Def

+ Acc

 

 

+ Def

+ Acc

 

 

+ Def

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Threshold Exc.

Pool to Resist Exc.

Threshold Exc.

Pool to Resist Exc.

Threshold Exc.

Pool to Resist Exc.

 

 

STUNNING

 

 

 

STUNNING

 

 

 

 

 

STUNNING

 

 

 

 

 

 

Sta + Res

 

 

Sta + Res

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sta + Res

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Threshold Exc.

Pool to Resist Exc.

Threshold Exc.

Pool to Resist Exc.

Threshold Exc.

Pool to Resist Exc.

 

 

 

 

KNOCKDOWN

 

 

 

 

 

KNOCKDOWN

 

 

 

KNOCKDOWN

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sta + Res

[Sta/Dex] +

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sta + Res

 

[Sta/Dex] +

 

 

 

 

 

Sta + Res

[Sta/Dex] +

 

 

 

 

[Ath/Res]

 

 

[Ath/Res]

 

 

 

[Ath/Res]

 

 

 

 

 

 

 

 

 

 

 

ARMOUR

 

 

EXCEL.

 

 

EXCEL.

 

 

EXCEL.

 

 

 

 

 

 

 

 

 

HEALING: Bashing

 

 

 

 

 

 

 

 

 

damage heals 1

Exc.

Exc.

Exc.

Exc.

Exc.

Exc.

Exc.

Exc.

Exc.

health level per 3

 

 

 

 

 

 

 

 

 

hours. Lethal damage

 

 

 

 

 

 

 

 

 

healing rate varies

 

 

 

 

 

 

 

 

 

(-0 = 6 hours; -1 = 2

 

 

 

 

 

 

 

 

 

days; -2 = 4 days; -4 =

 

 

 

 

 

 

 

 

 

1 week; Incap. = 1

 

 

 

 

 

 

 

 

 

week). Doubled if not

 

 

 

 

 

 

 

 

 

resting. Agg cannot

 

 

 

 

 

 

 

 

 

be healed magically.

 

 

 

 

 

 

 

 

 

 

 

 

(Str + Ath Str + Ath

(Str + Ath Str + Ath

(Str + Ath Str + Ath

DEATH & DYING:

 

 

- Mob Pen - Mob Pen

- Mob Pen - Mob Pen

- Mob Pen - Mob Pen

Characters reduced

 

 

- Wound) - Wound

- Wound) - Wound

- Wound) - Wound

x2

x2

x2

below Incap. by L damage must

 

 

 

take the Inactive action, losing one

 

 

 

Dying Health level each action. All

 

 

 

characters should have the oportunity for a last dramatic soliloquy

 

 

 

before dying.

 

 

 

MUTATIONS AND KNACKS

 

 

 

NATURAL ABILITIES

 

 

 

 

SHAPESHIFTING

TATTOOS

 

 

 

 

Total immunity to any effect

SPEED

 

5

Miscelaneous action

 

 

which would change the Lunar’s

Recieve adopted form’s Str, Sta, and

shape except for Lunar shapeshifting.

App, and lower of human and adopted

 

form’s Dex.

 

 

Evident in all True Forms.

 

TELL

 

Hidden in other forms.

 

 

MDV TO SPOT TELL

12

 

 

 

Difficulty +1 for all

Visible in all forms.

 

astrology targeting the

 

 

 

Lunar.

 

 

MODIFIERS

 

Observing a True Form

x2

 

Looking fr Shapeshifters

+1

 

Looking for Lunars

+2

 

Know the Tell

+2

 

DICE-CAPS

True form’s attributes count as natural for detrmining dice caps.

Attribute bonuses (but not penalties) in other forms count towards but are not limitted by dice-caps.

BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - FERG@VOIDSTATE.COM - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG

THIS VERSION BY JAMES P. BARRETT - JAMES.P.BARRETT@GMAIL.COM - WWW.BAZZALISK.ORG.UK

HEART’S BLOOD FORMS

3m

APPEARANCE

SPEED ACC DMG TYPE DEF RATE RNG

+2

3

ARMOUR

To Hit

Damage

Defense

Dex + Ability

Str + Dmg

Dex + Ability

+ Acc

 

+ Def

Threshold Exc. Pool to Resist Exc.

STUNNING

 

 

 

 

Sta + Res

Threshold Exc.

Pool to Resist Exc.

 

 

 

 

 

KNOCKDOWN

 

 

 

 

 

 

Sta + Res

[Sta/Dex] +

 

 

 

 

[Ath/Res]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EXCEL.

To Hit

Damage

Defense

To Hit

Damage

Defense

Dex + Ability

Str + Dmg

Dex + Ability

Dex + Ability

Str + Dmg

Dex + Ability

+ Acc

 

+ Def

+ Acc

 

+ Def

Threshold Exc.

Pool to Resist Exc.

Threshold Exc.

Pool to Resist Exc.

 

 

STUNNING

 

 

 

 

STUNNING

 

 

 

 

Sta + Res

 

Sta + Res

 

 

 

 

 

Threshold Exc.

Pool to Resist Exc.

Threshold Exc.

Pool to Resist Exc.

 

 

 

 

KNOCKDOWN

 

 

 

 

KNOCKDOWN

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sta + Res

[Sta/Dex] +

Sta + Res

[Sta/Dex] +

 

[Ath/Res]

 

[Ath/Res]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EXCEL.

EXCEL.

 

HEALING: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incap. = 1 week). Doubled if not resting. Agg cannot be healed magically.

DEATH & DYING: Characters reduced

below Incap. by L damage must take the Inactive action, losing one Dying Health level each action. All

characters should have the oportunity for a last dramatic soliloquy before dying.

Exc.

Exc.

Exc.

Exc.

Exc.

Exc.

 

 

 

Exc.

Exc.

Exc.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(Str + Ath Str + Ath

(Str + Ath Str + Ath

(Str + Ath Str + Ath

- Mob Pen - Mob Pen

- Mob Pen - Mob Pen

- Mob Pen - Mob Pen

- Wound) - Wound

- Wound) - Wound

- Wound) - Wound

x2

x2

x2

NATURAL ABILITIES

 

 

 

NATURAL ABILITIES

 

 

 

NATURAL ABILITIES

 

 

 

 

 

 

 

 

KNACKS

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