A Yahtzee Score Card is a form used to record the scores for the game of Yahtzee, a popular dice game. The score card is divided into two sections: the upper section, where players tally scores based on the number of dice that match certain criteria, and the lower section, which scores for various combinations and sequences of dice, such as a full house or a small straight. Each player uses the score card to keep track of their own rolls and the resulting points, calculating both individual and bonus scores. The Yahtzee Score Card is essential for gameplay as it not only helps players keep track of the current standings but also strategize their moves based on the potential points remaining available to them as the game progresses.
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1. Fill in the player’s name.
Suppose you are playing Yahtzee with one of your friends. Use these fields to write down your and your friend’s names.
The card is divided into two main sections: Upper Section and Lower Section. The Upper Section is responsible for the certain numbers, appeared on the dice, whereas the Lower Section is devoted to certain combinations of the numbers on the dice.
Each move gives a player three rolls. Fill the card step by step so that no empty cells were available.
Pay attention: you cannot fill one cell more than once, even if you have the same combination. For example, if you have one Full House, and then, during the game, you have another Full House, you cannot fill the corresponding cell with this score once again. You either lose these points or put the score in another fitting cell.
The game ends when all of the cells, allocated for one game, are filled with numbers.
Upper Section
2. Aces
If after the three rolls you have a certain number of aces (1 point on the dice) (suppose, two dice showed you 1 point), you have to sum them up and write in the cell the resulting number (in this example – 2 scores).
Pay attention: you write the sum of the scores, not the amount of dice which give you this score!
3. Twos
If after the three rolls you have a certain number of twos (2 points on the dice) (suppose, two dice showed you 2 points), you have to sum them up and write in the cell the resulting number (in this example – 4 scores).
4. Threes, Fours, Fives, Sixes
The following cells are to be filled in accordance with the logic of the previous paragraphs. If after the three rolls you have a certain amount of dice with threes or fours or fives or sixes, you should count the amount of them and multiply by the amount of the points on the dice.
For example: after the three rolls, you have three dice with 4 points on each (the remaining two dice at that moment are not of our interest). So, you have to count the number of dice with the same amount of points on them (we have three same dice) and multiply by the number of points on one (the number of points in our case is 4). Thus, three dice multiplied by 4 points on each gives us 12 scores. This result should be put into the corresponding cell.
5. Total Score (Upper Section)
After several moves, when all cells of the upper section (from Aces to Sixes) are filled, you should count the total sum of all scores and write it into the “Total Score” cell.
6. Bonus + Total (Upper Section)
If the total score of the upper section is 63 or more, you get an additional amount of scores (35 scores), which should be summed with the “total score.” For example, if your total score is 63, you add 35 (63 + 35 = 98) and put the resulting number in the “TOTAL” cell of the upper section.
Lower Section
7. 3 of a kind
This cell should be filled with a sum of all points on the dice as the result of 3 rolls. For example, if your dice showed the following result: 1, 2, 2, 2, 3, you can sum these three twos (2 + 2 + 2 = 6), plus the rest dice (which are of different nominal value), and put a resulting number in the cell (in our case, 10).
Pay attention: this cell can only be filled if you have three dice demonstrating the same amount of points on them.
8. 4 of a kind
This cell should be filled in accordance with the rules of the previous paragraph. However, in this case, a player must have four dice with the same amount of points on them. For example, if after the three rolls you get 2, 2, 2, 2, 3, you can put a resulting sum in this cell (in our case, 11).
9. Full House
Full House is a combination of dice when a player gets 3 of a kind and 2 of a kind. For example, if you get 1, 1, 1 and 5, 5, you can fill this cell with a score of 25.
Pay attention: you do not fill this cell with a resulting sum of all values (not 1 + 1 + 1 + 5 + 5 = 13), but you have a fixed score of 25 to write.
10. Sm Straight
In Yahtzee, “Sm Straight” refers to “Small Straight,” or a sequence of four points on the dice. It is scored with a fixed number of 30 and can be received if a player gets a sequence of 4 values on the dice. These can be, for example: “1, 2, 3, 4, 6”, where points from 1 to 4 go in a sequence, and six do not follow this logic.
Pay attention: you do not fill this cell with a resulting sum of all values (not 1 + 2 + 3 + 4 + 6 = 16), but you have a fixed score of 30 to write.
11. Lg Straight
In Yahtzee, “Lg Straight” refers to “Large Straight,” or a sequence of five points on the dice. It is scored with a fixed number of 40 and can be received if a player gets a sequence of 5 values on the dice. These can be, for example: “1, 2, 3, 4, 5”, where points from 1 to 5 go in a sequence.
Pay attention: you do not fill this cell with a resulting sum of all values (not 1 + 2 + 3 + 4 + 5 = 15), but you have a fixed score of 40 to write.
12. YAHTZEE
YAHTZEE Score is the score you receive if you get all dice of the same nominal value. For example, if after three rolls you get “4, 4, 4, 4, 4”, then you get a fixed amount of scores equal to 50.
Pay attention: you do not fill this cell with a resulting sum of all values (not 4 + 4 + 4 + 4 + 4 = 20), but you have a fixed score of 50 to write.
If you manage to repeat this success in any of the following moves (get 5 of a kind), you mark it with a tick in the fields “✓ FOR EACH BONUS,” and in the end, you receive 100 additional scores for each tick.
13. Chance
This is a so-called “Safe Roll.” In this field, you can simply put the sum of all values of the dice. Since, according to the rules, you can use a certain cell only once, but some combinations can appear twice, and you do not want to lose these points, you can use this cell to fill in such a case.
14. Total Of Lower Section
In this field, you calculate the sum of all points you earned in the Lower Section.
15. Total Of Upper Section
In this field, you calculate the sum of all points you earned in the Upper Section.
16. GRAND TOTAL
In this field, you calculate the sum of points from the Lower Section and the Upper Section. These numbers are to be compared between the players. The winner is the player who receives the highest amount of scores among all.
Pay attention: you have columns called “GAME #1”, “GAME #2”, etc., which are devoted to different games, not moves, as can be accidentally incorrectly understood.